Growth

Growth, Elder, and Veneration

Age 33 removes early mobility limits, age 66 unlocks breaths, age 100 offers Elder, and age 200 offers Veneration.

Growth, Elder, and Veneration

Age 33 removes early mobility limits, age 66 unlocks breaths, age 100 offers Elder, and age 200 offers Veneration.

How the age bar fills

Age rises over the creature's Growth Time. Stats scale up until they are complete at age 100. Creatures under 100 also deal reduced ailment, down to a floor of 15 percent of the adult value.

The age bar sits at the bottom right of the HUD and changes color with stage. These are the Recode bands:

Age Stage What changes
0 to 33 Juvenile Small model, weak stats, fast hunger and thirst. Some species cannot use a movement type yet. Momola cannot fly as a juvenile.
33 to 66 Teen Age-based mobility limits come off. The model updates shortly after 33.
66 to 100 Adult Age-locked abilities, including elemental breaths, unlock at 66. Rare age mutations can also appear around this point.
100 Grown You may receive a growth mutation, and you are offered Elder.
100 to 200 Elder The bar turns purple and counts to 200.
200 Venerated path You are offered Veneration. Progress after that is shown as a percentage, not a raw age.

What speeds growth

Eating the foods that grant Satiated speeds growth by 50 percent while the boost is up. Starvation or dehydration stops growth entirely and drains health. Migration zones add a growth boost while you stand in them. Some seasons, weather, day and night, and plushies speed, slow, or freeze aging. Check the status row rather than assuming every plushie helps.

A comfortable route is: fill food and water, get Satiated, move to a low-traffic pocket, and do region missions only when they are already on that path.

Tokens versus the mutation window

Partial Growth adds 33 age, refills health, hunger, and thirst, and cannot push past 100. Two of them take a juvenile to the adult band. Max Growth sets age to 100 and refills the same bars. It cannot set age to 200.

Growth mutations are rolled by surviving through the age window. Skipping that window with a token skips the roll. If you already token-grew a slot you care about, store it and grow a fresh slot if you want another mutation chance.

Revive keeps age and mutations. It does not keep Death Points. Combat logging drops the creature's age by 33, can count as a kill, and does not reroll mutations. An Elder logged under 100 stops being Elder until it grows back, and it returns to the same Elder choice. Logging is not a way to switch Elder types. Restarting the slot is.

Elder is a choice

Elder is optional at age 100. Veneration is optional at 200. Exact Elder bonuses should be read on the current choice screen. Do not build a plan on a video that names three Elder paths unless that screen still shows those names.

Nesting exists, and the tutorial blocks being nested until it is finished. Creatures with Egg Stealer can steal eggs, and scenting highlights eggs for them. A full resource table for nest upgrades is not included here because published walkthroughs of those costs were already marked for a remake.

FAQ

Frequently Asked Questions

What should a new player do first?

Finish the Mylo tutorial, choose Kaluaka or Sochuri if you want a free omnivore, sniff for food and water, and complete one short loop before you fight. Open the creature card with K and learn that creature's diet.

Are there working Creatures of Sonaria codes?

The redeem window is in the menu, but no code was confirmed active in late September or early October 2026. COSYEAR5 and COSYEAR6 are expired. Treat any page that still calls them active as out of date.

How do I earn Shooms?

A living creature earns 5 Shooms every 2 minutes, which is 150 Shooms an hour if it never dies. Each completed region mission adds 4 Shooms. Shoom piles, some death rewards, and trades are other sources. Players often call Shooms mush because of the old beta name and chat filters.

When does Trade Realm unlock?

You need at least 10 owned species. Open Realms from the main menu. Trading does not work in the survival world. A species and a stored trial slot are different trade items.

What happens when my creature dies?

You return to the menu and can revive, restart, or delete the slot. Revive keeps age and mutations but not Death Points, and it costs a Revive Token. Restart wipes the slot. If you do not own the species, restart costs the male trial price, or ten times that for a female. Storage slots lock for two minutes after death.

What is Elder?

At age 100 you can choose to Elder. The age bar then counts toward 200 and turns purple. At 200 you can Venerate. A Max Growth Token sets age to 100 and cannot age a creature to 200.